Selasa, 03 April 2018

Guide to atack Devil Jin

It’s an unwritten rule that anyone loosely tied to the Mishima clan will assuredly be great in whatever Tekken iteration they appear in. This time it’s Devil Jin that’s stepping up to the ring. With a plethora of unique moves, an Electric Wind God Fist (EWGF), and a pair of snazzy wings, he’s able to keep the vast majority of the cast at bay.




The most obvious danger from any character with a Wind God Fist (WGF) isn't just the punch itself, but the other attacks associated with it. When a WGF is performed perfectly, it becomes the electrified version of the move – giving the name Electric Wind God Fist. The EWGF is a high hitting launcher that’s not only unpunishable on block, but it’s actually advantageous to Devil Jin when you block it as he'll be able to attack before you. Naturally, like any high hitting attack, your instinct is to duck but this is where the whole series of moves attached to the EWGF come into play. There are lows, mids, more mids, and the crouch dash leading to the move itself doesn’t need an attack input after it. This results in an amazing number of scenarios that players might struggle to deal with. Fortunately there's a trick that will get you by and it's side walking to your character’s left. Unlike side stepping, you need to need hold the input to walk and doing so will make most of Devil Jin’s attacks whiff. It’s tricky and takes practise, but mastery of side walking Devil Jin’s EWGFs will be a key factor in any match up with him.

In fact side walking and side stepping left against Devil Jin is usually the best approach in almost all situations bar this next example. It’s important to be aware of Devil Jin’s ‘Laser Canon’. Although its namesake would lead you to believe this is one of the many moves Devil Jin makes use of the literal lasers he can shoot from his eyes, but it's not. The ‘Laser Canon’ and variations are a series of mid-hitting punches that can give players a lot of bother. This string is nasty if players don’t know that it is always possible to block after the second hit, even when the first two connect and that side stepping right will make all the options after the second punch miss entirely. Good thing you now do.

You might even encounter some Devil Jin players that try and make use of all the moves in his arsenal and take to the sky. When a Devil Jin player activates his flight there are only so many options available and all of them can be evaded easily, aside from his new homing punch. All you need to do is keep your eye on the sky and side step when you see the start-up animations of his attacks that aren’t the homing punch, and close the gap for a massive punish on anyone silly enough to try and fly out of danger.

Ultimately, fighting a Devil Jin player is a game of patience. Thanks to his extensive list of attacks and options you might find that many players have different quirks and even the most veteran of players have preferred mixups. There's so much to take in that it can be overwhelming, something which many players will try and take advantage of by wave dashing in your face – when that happens be sure to challenge that dash with a quick mid and stop those pesky Devil Jin players having free reign.

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